The Death Of The Button: Why The Best Interface Is No Interface
Ever since the commercialisation of the Graphical User Interface pioneered by systems like the Xerox Star and popularised by the original Apple Macintosh, software has relied heavily on point-and-click interactions. If you wanted to book a trip, buy a pair of shoes, or research a health symptom, you were expected to navigate a labyrinth of user interfaces. You click menus, adjust range sliders, fill out multi-step forms, deal with cookie pop-ups, and open dozens of browser tabs just to cross-ref
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