Vulkan, DirectX 12's more open rival, slips to 2016
DirectX 12 isn’t the only graphics API seeing delays, as the Vulkan Working Group recently announced that the open-standard successor to OpenGL won’t hit its end of the year release target. Vulkan, which largely rose from AMD’s defunct Mantle API, was originally supposed to roll out before the end of 2015.
Trying to put a good spin on bad news, the VWG added a bunch of information about how close Vulkan’s debut is. “We are in the home stretch and the release of Vul
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