Tested: The physical effects of low-end VR hardware
It’s widely believed that a satisfying VR experience requires a steady 90 frames per second, and that dropping even a single frame below that threshold can cause nausea— forcing you to spew chunks.
To find out if that’s really true, I decided to test it. For my high-end control hardware, I used an AVA Direct Exemplar 2 box. This PC doesn’t just meet the specs for VR, it exceeds them with a GeForce GTX 1080, 64GB of DDR4, and an overclocked Core i7-6700K. Indeed, AVA
Read more »