17-08-2016 23:04 via cio.com

Lack of a high-quality GPU may hold Intel back in its AI and VR chase

In 2009, Intel gave up on developing Larrabee, a homegrown discrete GPU, targeted at PC gaming systems.Now, some analysts are questioning whether Intel needs its own high-performance GPU, a driving force behind the fast-growing gaming, virtual reality, and artificial intelligence markets.GPUs aren't a big presence at the ongoing Intel Developer Forum, which is centered around the chip maker's AI and VR strategy. Intel is highlighting its CPUs and FPGAs (field programmable gate arrays) for those
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