16-12-2024 11:00 via artnews.com

How Digital Fabrication Changed Sculpture

“WHY, SOMETIMES I’ve believed as many as six impossible things before breakfast!” That’s the Red Queen in Alice in Wonderland talking her usual nonsense, back in 1871. Now, it is 2024, and six feels like a low estimate. Each day brings a new round of claims and counterclaims, a confusing collision of the actual, the improbable, and the outright ridiculous. Impossibility, indeed, is becoming paradoxically pervasive, with cinema, video games, and advertising all converging
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