The Secret to ‘Beat Saber’s’ Fun Isn’t What You Think – Inside XR Design
Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm.
You can find the complete video below, or continue reading for an adapted text version.More Than Music
Welcome back to another episode of Inside XR Design. Now listen, I’m going to say something that doesn’t seem to make any sen
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