16-01-2018 01:10 via venturebeat.com

Social VR’s success depends on humans, not headsets

GUEST: The early success of social VR apps like Rec Room and Altspace show us that social VR ventures need to focus on key drivers of human behavior as much as they focus on engineering and 3D UX design. Moreover, the rise and subsequent stagnation of Pokémon Go demonstrate the consequences of ignoring our innate desire to create and share with the communities that matter to us. This article features experts in human behavior and VR thought leaders who explain why understanding user motiv
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