What’s the right price for a VR game? Nobody seems to know
The last time I clearly remember saying a non-VR game was “worth the price,” it was 2013. The game was The Swapper, and I remember because game developer Jon Blow went on a Twitter rant about the turn of phrase soon after, which may or may not have been directed at me. Regardless, I figured he was right: people were more than capable of reading my work and calibrating it to their own spending habits. If film and TV critics didn’t have to judge a work’s aesthetic value aga
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