16-09-2016 17:00 via feedproxy.google.com

The DeanBeat: The intersection of sci-fi, video games, and real-world tech

Video game designer Will Wright was fond of saying that a dog-eared copy of Neal Stephenson’s 1992 novel Snow Crash was the business plan for many Silicon Valley startups. That novel’s vision of the Metaverse inspired technologies such as the Second Life virtual world and the Xbox Live online gaming service. Ken Kutaragi, father of the PlayStation, also cited The Matrix as an inspiration for the PlayStation 2 video game console.
Science fiction, video games, and real-world technology
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