The accelerating inspiration cycle of science fiction, video games, and real-world technology
The science fiction in games and other entertainment used to be very different from real-life technology. Sci-fi creators made time machines and flying cars. But increasingly, we see the creative visions of plausible science fiction becoming the inspiration for real-life technology and video games. And visa versa. We have deep learning neural networks and smart A.I. and self-driving cars. The head of Japan’s SoftBank just bought ARM for $32 billion in a bid to create the Singularity,
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