Shadow of the Tomb Raider is a disappointing conclusion to a thrilling trilogy
As Mission Impossible: Fallout has decisively proven, there’s nothing wrong with sticking to a formula if it’s good and you know how to build on it. Tomb Raider had a great formula: its electrifying 2013 reboot was a bold, tight reinvention of Lara Croft’s adventures for modern times, while 2015’s sequel Rise of the Tomb Raider expanded on the idea and upped the action movie excess.
The problem with Shadow of the Tomb Raider, the third game in the reboot trilogy, isn&rsq
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