iPhone X can use Maya for quick, affordable, and easy facial capture
Can the iPhone X become a fast, cheap and simple facial capture system? About a month ago Cory Strassburger at Kite & Lightning received an iPhone X from Apple. Within a day, he was testing out software working with its TrueDepth camera and ARKit. He wanted to see if it could be used for their game and for cinematic content.
Kite & Lightning was an early innovator with Oculus VR developer kits and built ground-breaking experiences like Senza Peso that used some eye-ca
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