18-10-2018 20:17 via theverge.com

How Hitman 2’s developers turned its gigantic levels into ever-evolving playgrounds

2016’s Hitman reboot was a fascinating experiment in reviving a classic formula with a new twist. IO Interactive, the developer behind the assassination sandbox series, decided to combine the best efforts of 2012’s more linear but highly polished Hitman: Absolution with the open-world spirit and heavy experimentation of the series’ first three major entries.
The result was one game with just six levels and a loosely woven story linking them together. But each one of those leve
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