How game designers find ways around VR motion sickness
Motion sickness has long been the bane of virtual reality. It’s associated most strongly with first-person shooters and walking games, which create a stark mismatch between your real and virtual body. Move too fast in the game, and your stomach won’t respond favorably in the real world. Yet play a game where the movements of your virtual character match your own, and you might run into a wall or your coffee table. VR game developers know these boundaries all too well, and they’
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