How Doom reveals its secrets like a Frank Frazetta painting
John Carmack, the cofounder of id Software and co-creator of the original Doom, once said, “Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.”
That’s not true anymore, and it’s certainly not the view of Hugo Martin, the creative director at id Software and one of the creators of Bethesda’s recent Doom remake. Martin knows that some action fans don’t want the story in a first-person shooter
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