Game streaming’s multi-industry melee is about to begin
Almost exactly 10 years ago, I was at GDC participating in a demo of a service I didn’t think could exist: OnLive. The company had promised high-definition, low-latency streaming of games at a time when real broadband was uncommon, mobile gaming was still defined by Bejeweled (though Angry Birds was about to change that), and Netflix was still mainly in the DVD-shipping business.
Although the demo went well, the failure of OnLive and its immediate successors to gain any kind of traction or
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