Far From Noise review — hanging around with a deer therapist
REVIEW: You wouldn’t be wrong if you called Far From Noise a sitting-in-your-car-on-the-edge-of-a-cliff simulator. You play an unnamed protagonist whose car has somehow ended up hanging off a ledge far from the rest of civilization. It’s slow and zen, and if you pay attention, you can actually watch the sun set in the hazy sky.
At the end, developer George Batchelor cites naturalists Ralph Waldo Emerson, John Muir, and Henry David Thoreau as inspirations. In a way, the car acts
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