Nier master Yoko Taro became a director because he wouldn't stop yapping: "It wasn't that I had some great ambition"
Nier: Automata creator Yoko Taro didn't mean to become one of the most interesting game directors in history. The way he tells it, his career as a director came out of good luck, Capcom, and a lot of blabbing. Taro reflects on his time working at defunct developer Cavia on cult-y PS2 snake pit Drakengard, the 2003 action RPG published by Square Enix, and his directorial debut, in Archipel's new book The Worlds of Yoko Taro. In the excerpt journalist Matt Leone published on his oral history websi
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