Monster Hunter Wilds hitstop feels way better in the non-beta build, and the game's director was happy to juice it back up after overseas players apparently hated it in World
One of the first things I noticed in the updated build I played at Capcom's Osaka headquarters for our big Monster Hunter Wilds hands-on preview, having sunk 15 hours into the game's open beta last month, was the attack hitstop. It is, simply put, back. Weapons cleave through weak spots with greater exaggeration and palpable impact, just as many fans wanted them to after the beta felt comparatively limp-wristed. Director Yuya Tokuda, it seems, was all too happy to restore the hitstop, as he said
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