Fable drops the original games' good and evil binary for a "subjective and multifaceted" reputation system, which is why you don't have horns or halos
The upcoming Fable game is binning the straight good and evil binary that's defined much of the series so far in favor of more complex regional reputations, meaning settlements will react to your excessive wealth or shrewdness or murderous tendencies – rather than the demonic horns and angelic halos of previous games. Playground Games' choice to drop Lionhead's signature morality-based character morphing has been somewhat controversial in recent months, but associate game director Craig Li
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