Everything you ever wanted to know about cameras in side-scrolling video games
At this year's Game Developers Conference, Mushroom 11 developer Itay Keren offered a fascinating, in-depth look at the way cameras have been implemented both in classic side-scrolling video games and their modern counterparts. Keren's study of the 2D camera touches on some of the medium's earliest scrolling games, like Rally X and Jump Bug, and explains the difference in approach between Super Mario Bros. and Super Mario World. From there, Keren looks at how games like Shinobi, Rastan and Fez h
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