Crytek Explains Its Process For 90 Frames-Per-Second, Photorealistic Virtual Reality
Crytek has long had a reputation for pushing technical boundaries, and its first virtual reality project is no different. The Climb will take Rift owners around the world to scale gorgeous mountainsides, but Crytek had to adjust its process to make the scenery believable.
In the video below, members of the team discuss why two-dimensional techniques don’t work well in virtual reality. You’ll also learn a bit about how detailing on virtual hands and gloves can help enhance the sense
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