Building A Better Deus Ex With Mankind Divided
Eidos Montreal’s reboot of the Deus Ex universe in 2011 was one of last generation’s more ambitious efforts. Adam Jensen’s world felt alive, and while the game wasn’t perfect, it certainly captured the feel of the originals while updating for modern sensibilities.
With Mankind Divided, the studio is directly addressing the criticisms levied against the first game. Human Revolution’s boss battles were incongruous with the rest of the experience, forcing players into
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