30-10-2025 18:54 via gamesradar.com

Assassin's Creed 3's controversial, hours-long opening was meant to solve a classic game narrative problem, but the team didn't realize it was "too long" until "the last two months" of development

It's been over a decade since Assassin's Creed 3 launched, and I still remember the controversy over the game's extended narrative opening, which spent hours setting you up for a big plot twist before finally putting you in control of the actual protagonist and letting you loose to play the game. Looking back, creative Alex Hutchinson agrees that the intro is too long, but it was there to solve a very particular problem common in game narratives.First, a quick spoiler warning if you still plan t
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