06-12-2025 16:49 via gamesradar.com

Arc Raiders devs had ambitions for "boss fights in that same arena of Dark Souls, Monster Hunter" but quickly realized the Arc are too unpredictable

At one point during the development of hit shooter Arc Raiders, Embark Studios wanted to have big boss fights centred around pattern recognition in the same vein as Dark Souls or Monster Hunter, but the imposing robots that stalk the game's maps were far too unpredictable for that to work.Arc Raiders' technical designer Nora Silow said as much in a docuseries about the making of the extraction shooter, which you can watch below. "A lot of design philosophies, especially with enemy design, are re
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