15 years after Dark Souls, Nioh 3 devs faced the exact same design problem: "That might be one reason some people felt that the game was a little bit easier"
Confession time: I hated Dark Souls the first time I played it. This was partly because I was young and stupid and resistant to change, but also, when I first tried it, I ran straight into the Catacombs area and promptly got my rib cage rotated like a rotisserie chicken. You aren't supposed to do that, you may have heard, nor are rib cages; you're supposed to go through the more sensibly scaled Undead Burg. How you navigate Dark Souls directly affects how difficult it feels. That's part of the m
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