10-05-2017 02:00 via warc.com

eSports viewer growth outpaces ad dollars

GLOBAL: In 2016, six billion hours of eSports were consumed - much of that in China - in a 19% year on year increase, but the slow pace of adspend suggests backers will have to play the long game, a new report shows.IHS Markit's eSports and the...
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