11-06-2017 08:00 via theguardian.com

Why open-world games are a far cry from reality

Titles that inhabit close versions of our physical reality too often shy away from grappling with difficult political truthsIn the beginning, video game settings were predominantly fantastical, usually galactic: the technical and financial cost of rendering a scene on a computer screen made space, with that affordable blackness, the ideal locale. Thus 1962’s Spacewar!, 1979’s Galaxian and 1984’s Elite were all games whose settings were defined as much by those boundaries as aut
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