Ultros, a psychedelic action game about gardening in deep space
Design director Mårten Brüggemann explains why he set out to make a sci-fi game that’s as much about cultivation as combatVideo game action-platformers might have had their golden age in the 1980s and 90s with Metroid and Contra, but the genre’s modern resurgence has given us exceptional games such as Dead Cells and Hollow Knight, showing that bone-crunching combat and pin-point platforming still work beautifully together. But how do you breathe new life into this familiar
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