Tacoma review – narrative space game is engaging and convincing
The makers of indie cult favourite Gone Home have created a linear sci-fi title set in 2088 that feels satisfyingly lived in and free from stereotypesIt seems unavoidable to compare Tacoma to Gone Home, the previous game by developer Fullbright Productons. Along with Dear Esther, it is often credited with popularising a certain type of linear narrative-focused game, often pejoratively labelled ‘walking simulators’. As soon as Tacoma was announced, people starting calling it Gone Home
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