Sekiro, Baba Is You and the politics of video game difficulty
Two very different titles reward players who relish complexity, and raise the question of whether game designers are right to raise the barAs a one-armed orphan – a disability that you might think would disqualify him from the opportunity to work as a lone assassin in 16th-century Japan – Sekiro is well acquainted with disadvantage. Still, a smooth sea never made a skilful mariner, as they used to say, and these physical and psychological handicaps have only served to strengthen this
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