24-08-2022 11:00 via theguardian.com

Pentiment, the 16th-century murder mystery that looks like a playable tapestry

Director Josh Sawyer explains why developer Obsidian decided to make a narrative adventure about a painter-detectiveYou are Andreas Moller, an artist working in an abbey in 16th-century Bavaria. Over the course of 25 years, you must investigate a murder in a local town convulsed by the social changes of the era. Pentiment doesn’t sound like a typical video game, and it doesn’t look like one either, inspired as it is by late medieval art: the whole thing looks like a cross between a t
Read more »