Interview: Peter Molyneux on what went wrong with Godus - and how to save free-to-play
When we met with Peter Molyneux a year ago, he was enthusiastic, optimistic and excited. He beamed with that child-like wonder that only Molyneux can. Now the Theme Park creator talks with a tone of caution, even regret.The last 12 months have been trialing. Molyneux's hasn't only ventured into the bold new world of mobile gaming, he's also walked the precarious path of free-to-play. The reception to Godus, his 'reimagining' of Populous, has been a mixed bag all the way from its early Kickstarte
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