How much?! – Star Wars Battlefront II and the problem with paid-for video game rewards
A backlash from gamers and concern from legislators has drawn attention to virtual add-ons that cost real-world moneyWhen the new Star Wars video game, Battlefront II, was made public in a final testing session before a general release, it didn’t receive quite the reception its publisher, Electronic Arts, was hoping for.It featured a confusing mixture of virtual collectibles and randomised rewards that could be used to unlock characters within the game, meaning it would take 40 hours of co
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