10-07-2015 08:00 via feeds.theguardian.com

Dishonored 2: Harvey Smith on the idea of player choice

With a sequel to Arkane Studios’ fascinating stealth adventure on the way, its co-creator discusses systems, freedom and followersThere is a central question at the heart of narrative game development – it has always been there and it probably always will be: how do you give a player the freedom to explore and express themselves, while also providing a cogent story for them to experience? There are hundreds of possible solutions. While highly systemised role-playing adventures, such as Mass
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