13-09-2018 13:00 via theguardian.com

Destiny's creators made the game less addictive – and players rebelled

What’s the difference between a game that’s compulsive and one that’s merely fun? After an attempt to cut game time, Destiny 2: Forsaken lets players decideOnline sci-fi shooter Destiny, released in 2014, had a strange effect on some of its players. Unlike World of Warcraft, or most other games that people play every day, it didn’t have hundreds of hours’ worth of different planets to visit, enemies to defeat or characters to get to know. You could play through the
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