Crunched: has the games industry really stopped exploiting its workforce?
In 2004, the EA Spouse controversy exposed a culture of unpaid overtime throughout the games industry. In this special report we investigate how much, if anything, has changedMy significant other works for Electronic Arts and I’m what you might call a disgruntled spouse.It was with these words 10 years ago that Erin Hoffman began an online journal detailing her husband’s gruelling experience working at an EA game development studio. For months on end he worked 12-hour days, six days a week,
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