09-07-2026 16:53 via gamespot.com

No RPG Lets Players Be As Evil As Fable 2

One of my favorite elements of a good role-playing game is a good morality system. Whether this takes the form of something as simple as the binary renegade/paragon system of Mass Effect or the more nuanced system of a game such as Baldur’s Gate III, which emphasizes consequences rather than judgement, systems like these can elevate your standard RPG. A morality mechanic allows players to craft and tinker with their character beyond the creation screen and--when it's done well--allows for
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