26-11-2020 05:04 via gamespot.com

Ghost Of Tsushima Combat Designer Discusses The Difficulties Of Katana Balance

One of the big challenges when designing a game based largely around realistic sword combat is finding the right balance so that attacks feel powerful without combat relying on one-hit kills (unless you take the Bushido Blade path). When designing PS4 exclusive Ghost of Tsushima, Sucker Punch Productions had to find the right balance, and now the game's senior combat designer has provided a deep dive into what their process looked like.In a post on the PlayStation Blog, Theodore Fishman has delv
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