BioWare crunched "21 days on, one day off" making Mass Effect, says former dev: "That was really, really hard, but really worth it"
A former BioWare lead says Mass Effect's development was built on a ton of impossible goals and massive ambition.Speaking to FRVR, Mass Effect cinematic designer Armando Troisi spoke about game director Casey Hudson, recounting, "He would put these impossible goals in front of us," adding, "He was just like, 'okay, this is what we need to do, right?'" He adds that around the studio, Hudson was known as the "troublemaker in chief," an approach that clearly worked, as the game was ultimately laude
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