10-01-2017 10:19 via gamedev.net

Is procedural animation by poses based on Overgrowth possible on Unity? - GameDev.net

Is procedural animation by poses based on Overgrowth possible on Unity?
GameDev.net
I've seen on a gdc video from 2014 (http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach) where a nice technique to animate characters (and other objects) is used by just using static poses, that will be interpolated to produce the ...
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