15-12-2025 22:55 via appleinsider.com

Game development diary: Sound, music, and schedule speed bumps

After wrestling with Welsh for my iPhone game "Character Limit," there were two changes of pace in the last month. Both in terms of the work being carried out and when the game will actually ship.
A build of my game 'Character Limit' running on an iPhone
It's fair to say that, in my last development log, my implementation of Welsh was not one that was kind to the development schedule. Retrofitting multiple languages into a game that previously worked in one is hard, but necessary if I want to ad
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