Game development diary: Planning, admin, and account flipping
With the main parts of my game "Character Limit" in place, efforts turn to planning the last bits of development and testing, with administration becoming a more important element as release approaches.
A build of my game 'Character Limit' running on an iPhone
I think it's fair to say that the vast bulk of the core of the game's development is behind me. Getting systems in place for everything from picking letters to scoring, the main interface, and even multilingual support, are the most import
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